I do make use of some libraries, without which this project would have been impossible for me. I'm sure there are some savvy gamblers out there who are sensitive to the hold. I suspect, however, that many players ignore the hold, which is typically buried in fine print, and that the demand curve for a machine is relatively vertical (meaning that the cost of using the machine, the hold, is largely ignored), and that profit generated by the machine is far more dependent on the location or placement of the machine as well as the design of the game itself. ![]() Understand that setting the hold to the maximum allowed by law doesn't necessarily maximize the profit generated by that machine, because a higher hold might discourage players from using the machine. Bear in mind that different jurisdictions have different regulations that govern the maximum hold for slot machines in that jurisdiction. As stated you can set the hold via the LCD menu. The hold is calculated as a percentage of the payout, and is the portion of a wager kept by the house/casino. ![]() ![]() If this game was programmed so that the payout table matched or closely followed the odds, it's VI would be unacceptably high. Note that the odds (far right) and the payout (far left) are dramatically different.
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